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 Character movelist ideas.

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miru
miru
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PostSubject: Character movelist ideas.   Character movelist ideas. I_icon_minitimeMon Jul 09, 2012 8:28 pm

We all hate Sola Sonica round here, and we must have ideas for other characters once Sola Sonica ends.

My ideas:

Sonic:

A: Jump
Air action: Shieldaction
B: rolling/spindash

Tails:

A:Jump/fly
A (In water): swim
B: Roll/Tail strike
X: Tail Jet (allows Tails to charge up a vertical flight, like in Tails's Nightmare)

Knuckles:
A: Jump/Glide
B: Roll/Punch
B (repeatedly): Combo Punch
X: Shovel Claw
B (Air) Hammer Punch
X (Air): Drill Claw
Breaks walls by running
Amy
A:Jump
B:Hammer/ Hammer Pole Vault/ Hammer Spring mash
X:Hop
Y:Hammer spin

Blaze
A: Jump/hover
B: Pirouette Dance
B (in air): Air turn kick
Fire immunity
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Mr. Prower
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PostSubject: Re: Character movelist ideas.   Character movelist ideas. I_icon_minitimeMon Jul 09, 2012 9:04 pm

For the tail attack, if the button is held it will be excecuted constantly like in Advance 3 with Tails/Knux. Dizziness will occur if held too long.

No?
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miru
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PostSubject: Re: Character movelist ideas.   Character movelist ideas. I_icon_minitimeMon Jul 09, 2012 9:18 pm

Mr. Prower wrote:
For the tail attack, if the button is held it will be excecuted constantly like in Advance 3 with Tails/Knux. Dizziness will occur if held too long.

No?
Yes, I do like the idea. Now for Rouge

Rouge (you expected this one)

A: Jump/Fly
On wall: climb
B: Kick
B (Air): Drill Pick (like drill claw)
X: Finisher (used on tough enemies
Y: Charm (stuns enemies with love)

Cream:
A: Jump/Fly
B: Cheese
X: Hopping (helps Cream gain speed)
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Mr. Prower
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PostSubject: Re: Character movelist ideas.   Character movelist ideas. I_icon_minitimeTue Jul 10, 2012 12:54 pm

E-123 Omega

A-Jump
B-Fire Bullets
Hold X- Fire Flamethrower (Flamethrower has gauge, recharges over time)
Y-Fire Rockets (Much more powerful than bullets. Useable every 8 seconds)
Hold A in Midair-Activate rocket boosters (Used to fly over small gaps)
B in Midair-Bullet Storm (Fires bullets all around)
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miru
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PostSubject: Re: Character movelist ideas.   Character movelist ideas. I_icon_minitimeWed Jul 11, 2012 11:16 pm

Espio:

Runs on celings and walls

A:Jump/Invisi-Tornado (an attack that makes him invisible)
B:Shruiken
Y: Tounge (used to grab)
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sewer56lol
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PostSubject: Re: Character movelist ideas.   Character movelist ideas. I_icon_minitimeSat Jul 14, 2012 11:13 am

Shadow:
2 Gauges that recharge.
A- Jump
Down- Spindash
B- Drop Weapon
C- Pick up Weapon
Y- Chaos Control/Chaos Blast
Normal Attack -B- (No Gun) - Chaos Spear
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miru
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PostSubject: Re: Character movelist ideas.   Character movelist ideas. I_icon_minitimeSat Jul 14, 2012 2:34 pm

Marine the Raccoon

A: Jump
B: Boomerang
Has a water gauge and a wood gauge
X: Water attack
Y: Wood attack
The water and wood elements can be used for various purposes, such as becoming "Shoto-Marine" and "Guile-Marine"

Vector The Crocodile
Can break walls by running into them, including ones that Knuckles cannot.

A: Jump/ Er-Long-Terng (meaning crocodile-dragon-jump in Chinese)
B: Tuoye-Karoucha (spitting, Vector must collect bubblegum to do it)
B (in air): Bubblegum fall
Y: Punches/ground pound
X : Chomp (use on tough enemies)

Tikal the Echidna
A: Jump/Glide
B: Boost (like in Unwiished mixed with Colors, for an extremely hampered boost)
X: Punch/cling to a wall
Y: Translation
Triggers: gather mana

Shade the Echidna:
A: Jump
B: Leech Blade/ Condor Dive attack
X: Barrier
Triggers: Screech
Bumpers: Hacking (left for fast, right for slow, slow can effect some enemies while fast is only for objects)

Jet the Hawk"
A: Jump (no spinning)
B: Bashyo Chop
B (while running): Bashyo Leap
Hold B, then release: Basho Whirl
X (in air): Babylon Desent
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Character movelist ideas. Empty
PostSubject: Re: Character movelist ideas.   Character movelist ideas. I_icon_minitime

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